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Moderated by: Robert

EurAsia : Index PS4 Game saves corrupted after dumping game into fake pkg
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Author Game saves corrupted after dumping game into fake pkg
johnnyneb



lt

Registered: 2004-08-28
From: America
Messages: 67
Status: Offline
 _#36020 posted 2018-06-10 @ 19:24 GMT   
I wanted to dump my PSPlus games that had expired by using the ReactPSPlus payload on my PS4 on 5.05, which set my system clock to June 20, 2012. All PSPlus games worked again like normal.

Then I used the dumper to dump a couple of the games. Dumps worked fine, except both game saves came up as corrupted when the fake pkg dumps I made tried to load the save. The same thing happened when I tried to dump a disc based game which I had never played before, worked fine except the save was corrupted.

Good thing on all the games so far, I hadn't played much, so no big loss of the saves. But some games, I have played before and I don't want to lose the saves.

I thought that maybe the saves are corrupted because the game is now not encrypted but the save is? Or is it that the system clock needs to be back to the current time even though the saves have the proper current timestamps? I plan on setting it back after I finish dumping all my games so I have proper timestamps on the trophies. Any ideas?

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johnnyneb



lt

Registered: 2004-08-28
From: America
Messages: 67
Status: Offline
 _#36025 posted 2018-06-17 @ 21:07 GMT   
Now that PSXhax is back online, an article was posted there about how to use retail saves on fake pkgs. Maybe I missed it, but I never saw it mentioned in any tutorials anout fake pkgs that the saves were not compatible, but whatever.

Basically, it all come down to the passcode on fakes being all zeros which the fake pkg generator uses to create the keystone file in the fake package. Since the retail pkg has a different passcode, it has a different keystone. What you need to do is inkject the retail keystone into the fake pkg.

To do this, you need the have the keystone from a retail dump. You also need to build all your fake pkgs with the modify tag in the build window so the retail keystone can be injected. This can be done by redumping the retail game or extracting the fake pkg with the pkgviewer and finding someone to give you the retail keystone file.

Then you need to run from the command prompt in the fake package generator folder this:

orbis-pub-cmd pkg_file_add --passcode 00000000000000000000000000000000 --force P:\CUSA*****-app\sce_sys\keystone sce_sys/keystone P:\fakegameCUSA*****.pkg

and change the folder and file names accordingly.

I tried this a few games, and it worked for me.

Source

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