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C64 cracktro sent into space!
commodore modrobert writes: "Tristar and Red Sector Inc. (TRSi) has literally sent a Commodore 64 cracktro/demo into space onboard a small satellite by their own design which will remain in orbit for roughly 21 years . Watch the video! Incredible stuff... Thanks goes to groats for the heads up. Enjoy!"
Posted on Tuesday, April 22, 2014 @ 18:43:29 GMT (268 reads)
(... | comments? | Score: 5)

PSP/Vita: How to find your own exploits
psvita [source:] I regularly get emails from people who want us to port VHBL to this or that game, or people who contact me with a game crash but don’t know where to take it from here. PSP (usermode) exploits used to be seen as voodoo magic, and doable only by an elite of hackers, until I started writing tutorials on how to do it, back in 2009. Finding an exploit in a PSP game requires brains, lots of free time, and minimal programming knowledge, but is nowhere as complex as most people think. The techniques to find them used to be a secret, not that hackers in those days thought it was a secret to be kept, but because nobody ever took the time to write the process down in a user-friendly way.

Those who have been following this blog for a while know that I try very hard to bridge the gap between the “hackers” and people who have technical interest in what they do, but don’t know where to start. It’s for this reason that my involvement with m0skit0′s Half Byte Loader (now VHBL) has always been about simplifying it to the max, and make it portable to as many games as possible, as easily as possible.

Today, finding an exploit and porting VHBL to it is not a one click process, but it is reasonably simple. Porting VHBL can be done within a few hours, which is insanely fast if you think about the months it took to create the tool initially.
Posted on Friday, April 18, 2014 @ 11:25:14 GMT (412 reads)
(Read More... | 4464 bytes more | comments? | Score: 0)

Atari 2600 E.T. Landfill Excavation on April 26
general [source: via GaryOPA @] Become a part of gamer history. Unearth the truth behind the ultimate urban legend. We’re excited to announce that the excavation of the long-rumored “E.T. the Extra-Terrestrial” video game burial site will occur on April 26, 2014 and will be open to the public. Spectators are invited to watch the team uncover the infamous Atari game cartridge grave. The Atari Corporation – faced with overwhelmingly negative response to the “E.T. the Extra-Terrestrial” video game – allegedly disposed of millions of unsold game cartridges by burying them in the small town of Alamogordo, New Mexico in 1983. Fuel Entertainment took an interest in the legend, and in December 2013, with help from local garbage contractor Joe Lewandowski, acquired the exclusive rights to excavate the Alamogordo landfill. Fuel Entertainment brought the opportunity to Xbox Entertainment Studios, and now, as part of a documentary series (developed by Xbox Entertainment Studios and two-time Academy Award® winning producer Simon Chinn and Emmy winning producer Jonathan Chinn, through their multi-platform media company, Lightbox), the team will excavate the legendary New Mexico landfill to reveal the true story of Atari’s bizarre burial.

E.T. Phone Home!

Note: EurAsia forum topic here.
Posted on Friday, April 11, 2014 @ 13:10:16 GMT (523 reads)
(Read More... | 2807 bytes more | comments? | Score: 0)

SSSpwn - 3DS Exploit On FW 6.3
3ds [source:] Unfortunately I haven’t taken the time to document the work I’ve been doing on the 3DS lately here, even though it’s been pretty extensive. Normally, I’d try to cover things chronologically, but since I decided to reveal a new exploit today, it kind of takes priority as there’s a lot of stuff I need to clear up. To start off, here’s a video showing ssspwn in action.
Posted on Monday, March 31, 2014 @ 07:02:48 GMT (1271 reads)
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GATEWAY 3DS FW 2.0 Private Beta Released
3ds [source:] The moment you’ve all been waiting for is here. Gateway firmware 2.0, codenamed "OMEGA", has landed for our loyal beta testers and soon for the common public and endusers to enjoy. As you can imagine we’ve had a very hectic period at the Gateway headquarters lately.. but if there’s one thing we hate it would be breaking our own promises. Quality and stability assurance has always been at the top of our checklist (not to mention actual innovation of course).
Posted on Saturday, March 29, 2014 @ 07:42:46 GMT (929 reads)
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PS Vita Exploit Games For FW 3.01 and 3.10
psvita [source:] For those of you still on PS Vita firmware 3.01, and even 3.10, there has been a big bang of events today. Six more titles were released for 3.01, and a game was re-exploited for 3.10. Today was a hectic day of releases. First, katsu, recently more known for his hardware hacking, released 5 different games that are exploitable on Vita firmware 3.01. Later on, a cohort of mine, @heleius, released another game that is also exploitable. I would like to make it known, that @qwikrazor87 was actually the one man show who exploit all 6 of these games.
Posted on Friday, March 28, 2014 @ 08:14:41 GMT (965 reads)
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New forum - Classic computers
site info I've added a technical forum for classic computers such as Amiga, Atari, Commodore 64, VIC-20, ZX-81, ZX Spectrum, ABC-80, Apple I & II, MSX, TI-99/4A. Posting about other old computers not mentioned is fine as well. Anything related to restoration, hardware upgrades, modifications, and hacks is welcome.

Note: EurAsia forum topic here.
Posted on Friday, March 14, 2014 @ 08:33:50 GMT (937 reads)
(Read More... | 2 comments | Score: 5)

AES obfuscation on the Wii U bootrom
wii u [source: deroad @] I've read the whole bootrom code and i have to admit, that big N has done a good job on hiding where and how it calls the AES code. Finding the AES implementation is easy, it's just before the ancast header check function and after the most useless function. Finding how the AES implementation is called, is a little bit hard, for two reasons: There are no cross references in the text segment; This means you will not see something like: 'bl AES_Decrypt'. There are no addresses saved in the data segment: 'AES_offset: .long AES_Decrypt'. So how to find it? You have to read the code, because the value is hardcoded and saved into a memory on an unknown address (like 0xE0000000); then a function will load that addresses to the count (CTR) register and jumps there.
Posted on Friday, March 07, 2014 @ 18:30:01 GMT (1369 reads)
(Read More... | 3786 bytes more | comments? | Score: 5)

Wii-U Bootrom dumped
wii u [harryoke @] It’s one small step for man, one giant leap for the wii-u scene. I can exclusively reveal that the first step to a wii-u hack has been completed & tested & working. I have personally tested the exploit and it is 100% REAL.
Posted on Monday, February 24, 2014 @ 02:51:48 GMT (1897 reads)
(Read More... | 954 bytes more | comments? | Score: 5)

REBUG on the OFW 4.55 update
ps3 [source: evilsperm @] We were going to release 4.53 but got caught up actually fixing all the cobra patches "Correctly" along with a host of other features. Then just when things were looking like they were finished 4.55 was released...So now everything has to be re-patched re-tested and some things need to be tweaked again, then it will be time for a release, but we are not going to release something half assed. Remember that Rebug innovates and everyone making CFW these days uses Rebug patches not the other way around... So once we have the features we want in there and its working to perfection, only then will there be a release. Sorry that I can not give you all an ETA on a release date. :(


Posted on Wednesday, February 19, 2014 @ 07:55:56 GMT (1294 reads)
(Read More... | 1 comment | Score: 5)

E3 Team reports OFW 4.55 success
ps3 modrobert writes: "E3TEAM has released a video of E3 ODE PRO loading games on a PS3 Super Slim (4k) console with OFW 4.55. Looks promising indeed!"

Note: EurAsia forum topic here.
Posted on Wednesday, February 12, 2014 @ 14:07:55 GMT (1360 reads)
(... | comments? | Score: 0)

3k3y users: stay away from OFW 4.55!
ps3 modrobert writes: "After reading the news about Cobra ODE failing for some PS3 models (previous story). I sacrificed a 3k3y 3KR (3KS-R) install on a PS3 Super Slim (4k), updated to OFW 4.55, and it failed to load GTA5 after that (just hangs in XMB)! So, for now, don't update to OFW 4.55. Only 'pass-thru' mode works so far in my tests on OFW 4.55, will try some more games. Check this forum topic for updates regarding my tests and official news from Team 3k3y. Users with older fat PS3 consoles have reported success with 3k3y on OFW 4.55, so this seem to affect newer consoles, as Team Cobra suggested."
Posted on Friday, February 07, 2014 @ 08:00:20 GMT (2010 reads)
(... | comments? | Score: 5)

Cobra ODE users: avoid OFW 4.55 for now!
ps3 [source:] We advise all users not to update to OFW 4.55 until we have had a chance to investigate reports of an error message being displayed in the XMB after update. Currently we have seen that users with 2k5, 3k and 4k may be affected by this issue.

Note: EurAsia forum topic here.
Posted on Friday, February 07, 2014 @ 06:21:38 GMT (1012 reads)
(... | comments? | Score: 5)

PS4 NOR Flash dump 1.06 released
ps4 modrobert writes: "Cfwprophet over at has released a dump of the serial flash MX25L25635FMI-10G for the PS4 CXD90025G which is the secondary/low power processor handling network tasks. The MAC address and Console-ID are zeroed out in the dump. Have fun! [UPDATE]: I found an interesting area beginning at offset 0x144200 in the flash dump, check this forum topic for more info."

Note: EurAsia forum topic here.
Posted on Thursday, January 30, 2014 @ 10:31:31 GMT (1283 reads)
(Read More... | 1 comment | Score: 5)

Gamesonic Manager releases for PS3
ps3 modrobert writes: "Gamesonic has been busy posting updates to their Backup Manager in the PS3 tech forum. The latest stuff also includes ISO versions for Cobra CFW and ODE. Related downloads can be found here. Enjoy!

Gamesonic Manager
Posted on Saturday, January 25, 2014 @ 07:38:06 GMT (752 reads)
(... | comments? | Score: 5)

PS Vita Dual Firmware Boot prototype by Katsu
psvita [source:] It didn’t take long for Yifan Lu’s investigations to become useful for other hardware hackers! Our community member katsu, guided by Yifan’s precise description of the Vita’s NAND pinouts, was able to hack his PS Vita in order to boot from a previous firmware, technically performing something very similar to a downgrade. Check the video below, it’s cool and full of “electronics porn”, like your favorite cyberpunk movie.

What katsu did was dump his firmware 2.12 (on the NAND), probably using Yifan Lu’s technique. He then copied that Firmware dump to an SD card. In the meantime, he upgraded the PS Vita to firmware 3.01. On the video, you see him inserting his SD card in a reader connected to the Vita. The Vita then reads the content of the SD card (the firmware 2.12 he dumped earlier) instead of its own 3.01 NAND.
Posted on Wednesday, January 22, 2014 @ 13:19:37 GMT (1157 reads)
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Gateway 3DS 2.0 multiROM teaser
3ds [source:] Hello loyal Gateway 3DS fans! (you know who you are)

Today we will briefly take a break from our intense development cycles to present you with our latest progress on the MultiROM functionality for the Gateway 3DS 2.0 release. But first a few words from the team.

As you might have noticed, our milestones have been slipping a bit lately. The original release date for 2.0 was planned early january, but certain events have thrown a wrench into our schedule.

Note: EurAsia forum topic here.
Posted on Tuesday, January 21, 2014 @ 22:04:36 GMT (706 reads)
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XBMC4Xbox 3.5 Beta 2 is released
xbox [source: BuZz @] Shortly after the release of 3.5 Beta 1, Beta 2 is now ready for testing.

Changes since the last release include:

Fix for freeze when launching some Python plugins.
Fix for custom movie set fan-art being displayed on all sets.
Issue with weather showing “busy” under certain situations.
Improved RTMP stream pause functionality.
Fixed duplicate sources on Filemanager.

Thanks to those that reported back bugs and contributed fixes.
Posted on Tuesday, January 21, 2014 @ 11:47:24 GMT (1167 reads)
(Read More... | 1242 bytes more | comments? | Score: 0)

GW3DS: Bricking Nintendo 3DS Reports
3ds [source: Ryukouki @] Reports began hitting the forums and other news sites several days ago that Nintendo 3DS consoles that had been playing with Nintendo 3DS flash kit devices had become inoperable or bricked. Gateway had reached out to its user base several days ago admonishing about the dangers of using clone flash kits such as the R4i 3DS Gold Deluxe or 3DSLink devices, vaguely hinting at something happening should users continue to use the hardware. The unexpected issue involved the complexities of repairing the bricked devices, as not even a reflash of the device's NAND could help in this case, resulting in many being forced to send their console in to Nintendo. One of the more disturbing aspects of this incident involves the fact that the Gateway team may have had knowledge in this case, as evidence from several high profile developers in the scene indicated that a "kill code" of sorts was embedded in the code to activate on a certain date, rendering the device unusable, not to mention the fact that this code was implemented on the latest beta firmware v2.0b2 only. This apparently is triggered by exiting the emuNAND system settings, and the damage goes beyond chip damage and according to users zeroes the real system NAND. Additional information has pointed out that even a slight corruption not even from the fault of the user could result in an inoperable device. The Gateway team has acknowledged that such a situation has arisen due to a modification of the "launcher.dat" file needed to launch the 3DS exploit, arising from the use of clone software or through the use of "Region-free patches" that had hit the internet days ago. It is accepted that the only time a brick will occur is in the scenario such that a user is mixing files around from different cartridges. What that means is if a user sticks only uses Gateway's files found on their website, then they will not have to deal with bricking consoles.

Note: EurAsia forum topic here.
Posted on Wednesday, January 15, 2014 @ 06:18:49 GMT (700 reads)
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Cobra ODE on sale!
online shop We now have the Cobra ODE (full version) for PS3 on sale for USD $115. Play your games from USB hard drive using latest original firmware. This professional Optical Drive Emulator (ODE) supports a whole range of PS3 models including the PS3 Super Slim (4k) console. For more products and shipping check the complete price list.
Cobra ODE
Posted on Tuesday, January 14, 2014 @ 02:28:16 GMT (565 reads)
(... | Score: 0)

Yifan Lu dumps the Vita NAND
psvita [source: /] I’ve mentioned a few weeks ago Yifan Lu’s ongoing experiment/attempt at looking at the vita’s hardware. Yifan’s been busy over the Christmas period, looking at the bowels of our favorite portable console. Earlier today he announced he was able to dump the Vita’s NAND. Now before everyone gets excited for no good reason, all this really gives us today is confirmation that the vita onboard memory is encrypted. This in itself is interesting though, as this confirms Sony didn’t mess up their security on that point, and attempting to hack the Vita by modifying the NAND directly is not a possibility.
Posted on Monday, January 13, 2014 @ 06:29:20 GMT (833 reads)
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XBMC4XBox 3.5 Beta 1 is now available
xbox [source: BuZz @] A late Happy Xmas to you all, and wishing the best for the new year. What better than to give you a new XBMC4XBox release to test though. Just in time :) The 3.5 Beta 1 release has seen a massive amount of work from the last stable, and includes all fixes from 3.3.3, but has been ongoing in development since the first 3.3 release. Released now as a Beta 1 as it does require some further testing, and there may be new issues or regressions, but I would encourage people to try it alongside the current stable and feed back any problems via the forum or bugtracker.
Posted on Monday, December 30, 2013 @ 06:07:20 GMT (1244 reads)
(Read More... | 3586 bytes more | comments? | Score: 5)

fail0verflow @ 30C3: Console Hacking 2013
wii u modrobert writes: "Watch fail0verflow's talk Console Hacking 2013 at 30C3, which is mainly about how Marcan, Sven and Comex hacked the Wii U shortly after console release. Lots of interesting stuff revealed, also what motivated them to keep the retrieved keys private rather than releasing anything to public. This talk covers the methods fail0verflow used to retrieve the keys."

Note: EurAsia forum topic here.
Posted on Saturday, December 28, 2013 @ 07:13:11 GMT (1253 reads)
(Read More... | 1 comment | Score: 5)

Xbox One NAND diagram released
xbox one modrobert writes: "Team Xecuter wishes Merry Christmas by releasing a classic diagram how to correctly read/write the Xbox One NAND filesystem. Check their official forum post, also in the EurAsia forum here. Thanks goes to GaryOPA over at for the heads up."
Posted on Friday, December 27, 2013 @ 04:37:35 GMT (1331 reads)
(... | comments? | Score: 5)

30C3: 30th Chaos Communication Congress
community modrobert writes: "Just a friendly reminder it is soon time for the 30th Chaos Communication Congress (30C3) which takes place at the Hamburg Congress Center (CCH) in Germany as usual on December 27th to 30th, 2013. The Congress offers lectures and workshops on a multitude of topics and attracts a diverse audience of thousands of hackers, scientists, artists, and utopians from all around the world.

Posted on Wednesday, December 25, 2013 @ 14:54:20 GMT (631 reads)
(Read More... | 1 comment | Score: 5)

GW3DS 2.02b now available
3ds [source:] First of all, thanks to everyone who has been testing our public beta. We mentioned previously that we would have a solution against accidental updates, but we decided not to release this just yet. While we did succeed in preventing accidental updates for our test 3DS unit, it took trial and error to get it in that state, and we bricked the unit many times before succeeding. Ultimately we decided that it was too dangerous for public use right now. For this release we have accumulated an insane amount of feedback after the initial release of Gateway v2.0b1 and have been hard at work the past weeks to further stabilize some of the new functionality. We are proud to present to you Gateway v2.0b2, the new public beta.

Note: EurAsia forum topic here.
Posted on Tuesday, December 24, 2013 @ 01:39:14 GMT (697 reads)
(Read More... | 1590 bytes more | comments? | Score: 5)

Xbox One game dump tutorial by Swizzy
xbox one modrobert writes: "Swizzy has posted a tutorial (Google translated) over at how to dump Xbox One games using ImgBurn. His first ISO, 'Forza Motorsport 5' (28GB), was dumped using a PIONEER BD-RW BDR-208D burner with original firmware 1.10 - ID61. Swizzy don't know if the security sector is included in the ISO dump or not [I'm guessing 'not']. He confirms the result is similar to what C4E got previously."
Posted on Wednesday, December 18, 2013 @ 06:16:16 GMT (2190 reads)
(... | comments? | Score: 5)

CEF TN-V4 for PS Vita released
psvita [source: ] You’ve been waiting patiently for months. You’ve read change logs, heard rumors, looked at pictures and watches videos. You’ve checked Wololo’s site to the point where your F5 key is broken. You’ve put Dollars, Euros, and Yen in your PSN wallets. You (hopefully listened to instructions and) downloaded your ninja release and now it is sitting in your Vita. Waiting. Begging. Crying. Screaming. GIVE ME TN-V4!!! Well the wait is over. TN-V4 is here!!!
Posted on Wednesday, December 18, 2013 @ 05:43:10 GMT (1389 reads)
(Read More... | 15996 bytes more | 1 comment | Score: 5)

Xbox 360 kernel 2.0.16547.0 released
xbox360 modrobert writes: "Microsoft has released kernel (system software) 2.0.16547.0 via Xbox LIVE. According to Wikipedia this update includes: 'Some changes have been made to how child accounts are managed and created.' There are probably more changes in there, undocumented as usual."
Posted on Friday, December 13, 2013 @ 10:29:26 GMT (1820 reads)
(Read More... | 1 comment | Score: 3.5)

Crunch sites moved to MaxConsole
community [source: GaryOPA @] Recently, PSVitaGuru, WiiUNewz, XboxOneCrunch, 360Crunch and now PS3Crunch have all merged with the Maxconsole Underground Forums, as such there will be some growing pains over the next few days, but we will sort them out quickly, if anyone has problems logging into the forums to post, try first adding 'imported_' in front of your username, then contact me via PM to request your old username back, or to change it, as that means someone (might even be you with old email) had an active account on Maxconsole using the same nick.
Posted on Thursday, December 12, 2013 @ 06:08:09 GMT (656 reads)
(Read More... | 1507 bytes more | comments? | Score: 4.25)



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