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EurAsia: psvita

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psvimgtools: Decrypt Vita Backups
psvita [source:] The Vitaís Content Manager allows you to backup and restore games, saves, and system settings. These backups are encrypted (but not signed!) using a key derived in the F00D processor. While researching into F00D, xyz and Proxima stumbled upon a neat trick that lets you obtain this secret key and that has inspired me to write a set of tools to manipulate CMA backups. The upshot is that with these tools, you can modify backups for any Vita system including 3.63 and likely all future firmware. This does not mean you can run homebrew, but does enable certain tricks like disabling the PSTV whitelist or swapping X/O buttons.

Note: The EurAsia forum topic is here.
Posted on Monday, February 20, 2017 @ 07:38:45 GMT (1407 reads)
(Read More... | 8222 bytes more | comments? | Score: 0)

PS Vita RSA modulus and exponent keys released
psvita modrobert writes: "The PS Vita RSA modulus and exponent keys have been posted in the HENkaku wiki (mirror) by St4rk. I don't know what these keys are good for, if you do, let me know in the comments. Thanks goes to Joonie for the heads up."
Posted on Thursday, February 02, 2017 @ 03:42:10 GMT (1433 reads)
(... | comments? | Score: 0)

PS Vita: first F00D hack
psvita [source:] The Vita hacking scene started boiling earlier today as the news spread that developer xyz, a member of team molecule, has released what is named the first public F00D hack for the PS Vita.

What is F00D?

F00D is considered to be the "level 0" of the PS Vita security chain. Security checks on FOOD happen before other systems are even accessed. It is believed that exploiting F00D could lead to a permanent hack, that possibly couldnít be patched without a hardware upgrade of the PS Vita.

YifanLu, one of the hackers behind the HENkaku Vita hack, has stated recently that he would focus his reverse engineering efforts on F00D moving forward. This was followed by lots of progress from various hackers in January, including a deeper understanding of the F00D protocol.

What was just released by team Molecule?

Iím seeing lots of speculation on the source code that was released by xyz a few hours ago. As Iím still waiting for a comment by xyz himself, Iíll have to speculate a bit on my own, and will be sure to update this article once the members of Team molecule publicly bash my complete ignorance :)

Note: The EurAsia forum topic is here.
Posted on Thursday, February 02, 2017 @ 03:10:39 GMT (990 reads)
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PS Vita PFS keys released
psvita modrobert writes: "The PS Vita PFS keys have been posted in the HENkaku wiki (mirror) by St4rk. So what are the PFS keys? Quote Yifan Lu: 'The second layer of encryption is PFS. All game data (images, textures, executables, etc) are encrypted with PFS. PFS key is derived from a passphrase chosen by the developer. This layer is decrypted when a game is mounted.' Thanks goes to Joonie for the heads up."
Posted on Saturday, January 21, 2017 @ 04:46:25 GMT (1616 reads)
(... | comments? | Score: 0)

PS Vita SD card device project progress...
psvita modrobert writes: "RichDevX have a row of recent tweets announcing the progress on his SD card bridge device for the PS Vita memory card slot. Besides the breakout adapter which was finished long ago, it looks like he has completed the VHDL (or Verilog) FPGA simulation testing of the device hardware successfully. There are few posts with signal waveforms posted from the design tool, and he even had the PS Vita recognize a real 4GB SD card through the FPGA device which can be seen in this video. Quote RichDevX: 'I still need to figure out how to increase the storage :P 4GB for now, I only have a 4GB card, it shouldn't be hard to figure out :P ' I can't see any logic analyzer (or oscilloscope) signal output posted for the real device under test so far, or any photos of the FPGA development board setup (only the breakout adapter), but that might be kept private for now. [UPDATE: Just got this photo of the development board linked by RichDevX, thanks!] The project looks promising indeed, soon there will be no need to buy expensive PS Vita memory cards.

Posted on Monday, November 21, 2016 @ 11:16:08 GMT (1770 reads)
(... | comments? | Score: 5)

6.61 Adrenaline released for PS Vita
psvita modrobert writes: "TheFloW has released 6.61 Adrenaline for PS Vita which is a tool that modifies the official PSP Emulator using taiHEN CFW framework to make it run a PSP 6.61 custom firmware. Quote: 'Thanks to the power of taiHEN, Adrenaline can inject custom code into the IPL which allows unsigned code to run at boottime.' Thanks goes to GaryOPA for the heads up. Read on for the whole release announcement..."
Posted on Friday, November 18, 2016 @ 06:48:20 GMT (1857 reads)
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The idealist vision behind taiHEN
psvita [source: Davee @] Firstly, my congratulations to the HENkaku KOTH solvers: Mike H. and st4rk. I hope you guys enjoyed the KOTH and gained meaningful experience from the challenge. As promised, we will release the source of HENkaku. Furthermore, youíve probably heard about taiHEN - the latest release from team molecule. Maybe youíve read Yifan Luís excellent blog post, explored the taiHEN website and even tested out the taiHENkaku beta but still feel somewhat disappointed in the release. Don't worry, I knew this would be met with mixed expectations. Here I will try to explain the high level decisions behind taiHENís vision.
Posted on Thursday, November 03, 2016 @ 04:04:48 GMT (1051 reads)
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taiHEN: CFW Framework for PS Vita
psvita [source:] Ever since I first bought the Vita, I have dreamed of running a custom firmware on it. I donít mean just getting kernel code running. I want an infrastructure for adding hooks and patches to the system. I want a system for patching that was properly designed (or actually has a design), clean, efficient, and easy to use. That way, firmware patches arenít a list of hard coded offset and patches. Iíve seen hacks that busy loops the entire RAM looking for a version string pattern so it can replace it with a custom text. Iíve seen hacks that redirect the ďopenĒ syscall so every file open path is string compared with a list of files to redirect. The examples go on and on. Needless to say, good software design is not a strong point for console hacking. For HENkaku, we did not commit any major software development sins, but the code was not perfect. It had hard coded offsets everywhere, abuse of C types, and lots of one-off solutions to problems but it got the job done. Part of the reason we didnít want to release the source right away was that we didnít want people to build on that messy code-base (the other reason was the KOTH challenge). I remember the dark days of 3DS hacking where every homebrew that needed kernel access would just bundle in the exploit code. This is why I decided to create taiHEN.
Posted on Thursday, November 03, 2016 @ 03:33:50 GMT (1155 reads)
(Read More... | 7632 bytes more | comments? | Score: 5)

HENkaku KOTH Solved
psvita [source:] When HENkaku was first released, we posed to the community the KOTH challenge to get more hackers interested in the Vita. This week, two individuals have separately completed the challenge and are the new kings of Vita hacking! Mike H. and st4rk both proved that they have the final encryption key, showing that they solved the kernel ROP chain. I highly recommend reading their respective posts as they give some great insight into how hacking works. I also know of a third group who might have also completed the challenge but wishes to keep quiet for now. Congratuations to them too!
Posted on Friday, October 21, 2016 @ 16:42:00 GMT (1159 reads)
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PS Vita PSP emulator news roundup
psvita [source: The Zett @] Famous PS Vita developer TheFloW has managed to get full access to the PS Vitaís PSP emulator, which basically enables you to run any custom PSP content via the PS Vitaís built-in Playstation Portable emulator, including eCFWs such as ARK and (theoretically) TN-V. He was searching for a proper person to take over the project, preferable a person who knows one or another thing about PSP exploiting, and it turns out that no one else than our good old friend Coldbird is going to take care of this!
Posted on Tuesday, September 27, 2016 @ 09:51:33 GMT (1618 reads)
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HENkaku: Yes, it's a kernel exploit!
psvita [source:] When HENkaku came out exactly a month ago from today, we posed a challenge to the scene to reverse our hack. The reason for this decision rather than to just post our writeups immediately and take all the limelight is because we believe that the Vita is a device that is so unique in its security features that we wonít be doing it proper justice by just revealing the flaws. We want people to know about how good the security is rather than just point out the mistakes made. In doing so, we hoped that hackers new and old will take the challenge and have fun with it. Today, one such challenger by the name of st4rk completed the second third of the challenge. He has written a detailed post on how he reversed the payload and I recommend you read it right now.
Posted on Tuesday, August 30, 2016 @ 01:47:24 GMT (2495 reads)
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HENkaku Update...
psvita [source:] Itís been almost a month since the release of HENkaku. We now have over 100,000 unique installs! (That number excludes re-installs required after rebooting.) To celebrate, we are pushing the third major update and it includes features that many users have been asking for. For the impatient, you can get it right now by rebooting your Vita and installing HENkaku from
Posted on Sunday, August 28, 2016 @ 04:20:22 GMT (2250 reads)
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PS Vita Cartridge Dump Project
psvita modrobert writes: "Motoharu has been researching different ways to dump the PS Vita carts for the past six months. You can find his impressive PSVCD research over at GitHub. I uploaded a dump/backup of the repository to the download section here just in case, you never know what will be taken down these days. The material is extensive and includes documentation, schematics to build custom adapter boards, photos, pinouts, etc."

Note: EurAsia forum topic here.
Posted on Thursday, August 25, 2016 @ 05:07:07 GMT (2353 reads)
(... | comments? | Score: 5)

HENkaku blocked in firmware 3.61
psvita modrobert writes: "Well, it was pretty much expected, yet it still sucks. Sony aka 'the giant enemy crab' has released PS Vita firmware 3.61 via PSN/SEN which effectively patches HENkaku. If you want to load homebrew and backups on your PS Vita then refrain from updating, in other words stay on firmware 3.60 for now."
Posted on Tuesday, August 09, 2016 @ 17:08:51 GMT (2157 reads)
(Read More... | 3 comments | Score: 1)

HENkaku KOTH Challenge
psvita [source:] We released HENkaku a week ago and were blown away by the reception. There has been over 25k unique installs and every day new homebrew are being announced. This is all thanks to those who contributed to the SDK project back when Rejuvenate was announced. Without a working toolchain for developers and a couple of working homebrews at the time of HENkakuís launch, I doubt the reception would have been as popular.

Since the release, there have been a couple of questions weíve been getting over and over again: When will this work on older firmware versions? How does HENkaku work? Where is the source code? I am going to address these questions in a bit. First, I want to thank Sony. It is common for hackers to laugh and poke fun at companies on the receiving end of hacks. But I think thatís unfairĖsecurity issues are a learning experience for all sides and we should all be thankful for it. For myself, I started my work on the Vita since its North America release in 2012. Although Davee beat me in hacking the PSP compatibility mode and getting ROP on WebKit, I was the first to run native code and dump the memory through PSM. Since then, Davee, Proxima, I, and later xyz (collectively ďmoleculeĒ) have been working on the Vita on and off through the years. It is a tremendous learning experience both working with these smart individuals and getting my hands dirty with real world hacks. I think I owe a large portion of what I know about security due to my work on the Vita. It has, hands down, the most well designed security infrastructure of any consumer electronics device. In 2012, the iPhone, Android, and 3DS were no match. Even today, I think the Vita rivals the security of devices in the market.

Note: EurAsia forum topic here.
Posted on Saturday, August 06, 2016 @ 07:12:44 GMT (1706 reads)
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PS Vita game decryption on firmware 3.60
psvita modrobert writes: "Major_Tom has managed to decrypt Game/Cartridge Game/DLC/Savedata on PS Vita using mr.gas old trick for bypassing PFS protection on firmware 3.60 with MolecularShell installed via HENkaku. Check this forum topic for more info."
Posted on Wednesday, August 03, 2016 @ 01:25:50 GMT (2211 reads)
(... | comments? | Score: 0)

HENkaku: Vita homebrew for everyone
psvita [source:] For the last couple of months, molecule (composed of I along with Davee, Proxima, and xyz) have been working hard to bring you an easy-to-use homebrew solution. The result is HENkaku, the first HEN for the Vita. Since the release of Rejuvenate a year ago, developers have created tons of wonderful emulators, games, and apps for the Vita. Unfortunately, Rejuvenate is hard to set up, has many annoying limitations, and supports only an older firmware version. As a result, we recommended Rejuvenate only to developers who wish for an unofficial way to write apps for the Vita. When I first announced Rejuvenate and the call for an open toolchain, I emphasized that the SDK must be binary compatible with the Vitaís native loader. I published the specifications document and some gracious developers took up the task and wrote latest toolchain now for HENkaku compatibility.

Note: EurAsia forum topic here.
Posted on Thursday, July 28, 2016 @ 12:42:55 GMT (2009 reads)
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PS Vita Scene Dumps appear for Cobra BlackFin
psvita [source:] The warez scene group 'PSiCO' has been recently releasing proper PlayStation Vita game rips of some retail cartridges onto the underground 'net for those that own the recently released Cobra BlackFin.

Note: EurAsia forum topic here.
Posted on Saturday, June 18, 2016 @ 04:17:12 GMT (2504 reads)
(... | comments? | Score: 2.5)

Cobra Black Fin released for PS Vita
psvita [source:] News Update! We have been hard at work finalizing the BlackFin software the past few months. We are pleased to announce that this is now complete and the BlackFin hardware system is now available to order with immediate shipment available :) We have uploaded the BlackFin-1.0 software package and the BlackFin user manual to the downloads section. Samples are being sent to review sites over the next few days, so you can expect to see reviews appearing on related sites in the coming days. Resellers may contact us to reserve stocks or place an order.

Black Fin

Note: EurAsia forum topic here.
Posted on Wednesday, May 18, 2016 @ 19:55:53 GMT (3407 reads)
(Read More... | 3 comments | Score: 0)

Cobra Black Fin announced
psvita [source: email and] We are about to release the worldís first flash card for PS Vita! The website has just been launched at and details how the device works and what is included in the bundle. A video of the development board for our product can be seen in action here. The Black Fin allows Vita and Vita Slim Wifi and 3G users to share their Vita games over the internet. The Cobra Black Fin Emulator card stores game ISO's on Micro SD and the Black Fin Card is then inserted into the Vita/Vita Slim console. When connected to the Black Fin servers authentication of the Vita game is performed by matching the ISO on your Micro SD card to the same original game running on a peers' Black Fin reader connected to his PC and the Black Fin servers or friends' servers. P2P game sharing for Playstation Vita.

Black Fin

Note: EurAsia forum topic here.
Posted on Monday, December 07, 2015 @ 16:37:08 GMT (2395 reads)
(Read More... | 1 comment | Score: 0)

VHBL for PS Vita FW 3.51 and 3.52 released
psvita [source: The Z @] Half Byte Loader for PoolHall Pro! While this exploit was quite controversial, we still deliver what we promised: A VHBL for firmware 3.52. Keep in mind that this VHBL has quite a few limitations, due to Sonyís system stability improvements in Firmware 3.51 & 3.52. At first I would like to say that we are not joking. Usually we joke about Sony improving their systemís stability, but this time theyíve actually managed to improve it very well. I am of course talking about the new limitations, in place as of firmware 3.51+, that the PoolHall Pro VHBL currently has. Like it happened in the past Ė Firmware 3.18 exploit games and firmware update 3.30 Ė Sony did it again. They applied universal patches to the Pool games, which limits them to only being able to open 1 Megabyte. Any bigger file will make the game crash to the PS Vitaís Homescreen.
Posted on Wednesday, September 02, 2015 @ 03:31:19 GMT (2651 reads)
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Hacking the PS Vita by Yifan Lu
psvita [source:] The following was taken from a series of unpublished posts I wrote back in September 2012 (almost three years ago). The posts not only detail the exploit I found but also the thought process that led me to it. I intended to publish it as soon as the exploit was patched by Sony or after someone found another exploit on the system by examining the memory dumps. However, as of today, the PSM privilege escalation is still the only known way to execute native ARM code on the PS Vita. Apologizes for the outdated references.
Posted on Tuesday, June 23, 2015 @ 02:53:28 GMT (4142 reads)
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Lets create an open Vita SDK!
psvita [source:] One of largest barrier to native PS Vita homebrew is the lack of an open toolchain and SDK. Essentially, we need something like pspsdk for the Vita. The reason why we donít have it is because there are people who have an understanding of how the Vitaís executable format works but lack the time to code up the tools and there are people who have the time and ability to create such tools but lack the knowledge of Vitaís internals. The solution, I believe is to publish a comprehensive document detailing how the Vitaís executable format is laid out and the requirements for an open toolchain. Anyone with coding skills can now work on an open SDK; no Vita knowledge required!
Posted on Sunday, May 24, 2015 @ 05:34:39 GMT (3232 reads)
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ARK-2 eCFW Numblast Exploit files released
psvita [source: The Z @] Qwikrazor is on a coding spree! Even though the Numblast exploit for firmware 3.36 has only been announced a few hours ago, he already finished the exploit files. The installation of the ARK-2 eCFW for the Numblast exploit is pretty easy. You simply copy the savedata folder from your PC to your PS Vita and start Numblast. Thats it. Numblast is one of the few auto-triggering exploit games, which do not require any kind of user input to trigger the exploit. Since Numblast is neither a Minis, nor a firmware 3.18 exploit game, it is capable of running the ARK-2 eCFW itself.
Posted on Tuesday, February 03, 2015 @ 07:20:40 GMT (4391 reads)
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The exploit game for PS Vita firmware 3.36 isÖ
psvita [source: The Z @] A lot of people have requested a new release of a PS Vita Half Byte Loader (VHBL) for the new firmware 3.30+, and today we are proud to announce that there will be a release of a new exploit game for PS Vita firmware 3.36. Qwikrazor was so kind to release this exploit, and the exploit will mainly be used for setting up Custom Bubbles on your PS Vita. The required Exploit games (you only need one of these 2) are the well known and famous games Patapon 1 and Patapon 2.
Posted on Monday, January 26, 2015 @ 10:15:48 GMT (4604 reads)
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PS Vita FW 3.18 PSP exploit games still available
psvita modrobert writes: "The Z over at has posted a friendly reminder that PS Vita FW 3.18 PSP exploit games have not yet been removed ten days after public release. Sony usually removes these titles immediately from the PSN stores world wide, but not this time apparently."
Posted on Wednesday, September 24, 2014 @ 10:36:35 GMT (2563 reads)
(Read More... | 1 comment | Score: 0)

The exploited game for 3.15 is MyStylist
psvita modrobert writes: "The crappy game to run VHBL on PS Vita with firmware 3.15 is 'MyStylist' which is only available in the Japanese PSN store. Check Wololo's news post for more info."
Posted on Saturday, May 24, 2014 @ 15:53:27 GMT (2320 reads)
(Read More... | 1 comment | Score: 0)

VHBL Ninja release for PS Vita 3.15 coming soon
psvita modrobert writes: "Wololo has posted info about the upcoming VHBL Ninja release for PS Vita firmware 3.15 and the exploit. As usual the specific game being exploited is kept secret for now to give as many as possible the chance to get it before Sony removes it from the PSN store. Apparently the target game is only available in the Japanese PSN store."
Posted on Saturday, May 03, 2014 @ 10:31:58 GMT (4231 reads)
(... | comments? | Score: 0)

PSP/Vita: How to find your own exploits
psvita [source:] I regularly get emails from people who want us to port VHBL to this or that game, or people who contact me with a game crash but donít know where to take it from here. PSP (usermode) exploits used to be seen as voodoo magic, and doable only by an elite of hackers, until I started writing tutorials on how to do it, back in 2009. Finding an exploit in a PSP game requires brains, lots of free time, and minimal programming knowledge, but is nowhere as complex as most people think. The techniques to find them used to be a secret, not that hackers in those days thought it was a secret to be kept, but because nobody ever took the time to write the process down in a user-friendly way.

Those who have been following this blog for a while know that I try very hard to bridge the gap between the ďhackersĒ and people who have technical interest in what they do, but donít know where to start. Itís for this reason that my involvement with m0skit0′s Half Byte Loader (now VHBL) has always been about simplifying it to the max, and make it portable to as many games as possible, as easily as possible.

Today, finding an exploit and porting VHBL to it is not a one click process, but it is reasonably simple. Porting VHBL can be done within a few hours, which is insanely fast if you think about the months it took to create the tool initially.
Posted on Friday, April 18, 2014 @ 11:25:14 GMT (2471 reads)
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PS Vita Exploit Games For FW 3.01 and 3.10
psvita [source:] For those of you still on PS Vita firmware 3.01, and even 3.10, there has been a big bang of events today. Six more titles were released for 3.01, and a game was re-exploited for 3.10. Today was a hectic day of releases. First, katsu, recently more known for his hardware hacking, released 5 different games that are exploitable on Vita firmware 3.01. Later on, a cohort of mine, @heleius, released another game that is also exploitable. I would like to make it known, that @qwikrazor87 was actually the one man show who exploit all 6 of these games.
Posted on Friday, March 28, 2014 @ 08:14:41 GMT (3256 reads)
(Read More... | 5152 bytes more | comments? | Score: 0)



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Old Stories
· PS Vita Dual Firmware Boot prototype by Katsu
· Yifan Lu dumps the Vita NAND
· CEF TN-V4 for PS Vita released
· VHBL and firmware 3.00 news roundup
· PS Vita Firmware 2.61 rolled out
· New VHBL exploit, working on PSVita 2.60 FW
· VHBL for Vita 2.12 released
· VHBL on new exploit... with a surprise.
· Upcoming VHBL hack on Vita 2.12
· YifanLu's OpenCMA and libVitaMTP released
· PS Vita 2.10 hack by The Z
· TN-V released by Total_Noob
· PS Vita, one year later...
· New VHBL Exploit found by tomtomdu80
· PS Vita release: ARK eCFW for the UNO exploit
· PS Vita kernel exploit? No, it's for PSP again...
· Vita CFW leaked...
· VHBL r160 for Vita 1.80 released
· Usermode Vita Loader, devs needed!
· VHBL is back on PS Vita firmware v1.80
· VHBL success with new PSP game exploit
· VITA DevKit Fund Raising
· PSX Games running on the PS Vita through a hack
· Flash0 of the PSP emulator for the VITA dumped
· VHBL r148 for Super Collapse 3 released
· PS Vita Firmware Update 1.66 available
· PS VITA Kermit research by Davee
· Davee gets PSP Kernel access on the Vita
· VHBL for Motorstorm Arctic Edge released
· PS VITA Firmware 1.52 Status

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