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EurAsia: n64

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Die Hard 64 Prototype ROMs released
n64 modrobert writes: "10ahu over at assemblergames.com has released the Die Hard 64 prototype ROMs for Nintendo 64 from Bits Studios. This was a game planned for a 1999 release by Fox Interactive but it was cancelled. Quote 10ahu: 'Here you go guys, in this rar file you will find all 3 roms of diehard 64 they work with the everdrive64. I couldnt make them work on pc with emulator, but i didnt try too hard.'"
Posted on Thursday, August 31, 2017 @ 05:39:39 GMT (939 reads)
(... | comments? | Score: 5)



Super Mario 64: Last Impact released
n64 modrobert writes: "Kaze has posted a video with download links to a Super Mario 64 ROM hack called 'Last Impact' for N64. Thanks goes to Chavosaur for the heads up. Quote: 'A new ROM hack almost 4,000 hours in the making has been created for Super Mario 64. 130 stars, 12 powerups, many new bosses and a large variety of completely new levels! You can visit places like rainbow road and wear the famous frog suit on your new little Mario quest!'"
Posted on Tuesday, October 04, 2016 @ 02:39:48 GMT (1887 reads)
(... | comments? | Score: 5)



GNUBOY64 v1.1 released
n64 modrobert writes: "Conle has released GNUBOY64 which is a port of the GB/GBC emulator for the Nintendo 64 (N64). This release supports save states, full speed GB emulation, and more. Thanks goes to Another World for the heads up. Read on for full feature list."
Posted on Thursday, August 22, 2013 @ 07:55:58 GMT (1288 reads)
(Read More... | 1113 bytes more | comments? | Score: 0)



Banjo-Kazooie Soundtrack now available
n64 [source: Grant Kirkhope @ bandcamp.com via gbatemp.net] Banjo-Kazooie soundtrack now available for public consumption at Bandcamp. Pay what you want for the soundtrack or download for free.
Posted on Wednesday, April 03, 2013 @ 08:06:44 GMT (1379 reads)
(Read More... | 1 comment | Score: 0)



Banjo Tooie for N64 finally cracked
n64 [source: LaC @ 64scener.com]

Title : Banjo Tooie USA Crack and Save Fix
Start-date : 10.20.2000
Release-date : 09.23.2011
Coder : LaC
Type : Crack+SaveFix
Platform(s) : N64 APS format)

Release-note :
I'm back! This crack was started in 2000 but I never finished due to real life and almost 0 interest. This game's protection is very similar to Jet Force Gemini, except much worse. It uses an unknown feature that was introduced in the 6105 CIC chip.

Jet Force Gemini was the first to use this feature even though Zelda:OOT was the first game to have the chip. I can only guess the reason was because it was requested by Rare to use in JFG, they must not have had time or didn't care on Zelda. Basically the new feature was an excryption key. You send the chip a 128bit string and it responds with a 128bit key.


Note: EurAsia forum topic here.
Posted on Saturday, December 08, 2012 @ 07:13:53 GMT (26593 reads)
(Read More... | 2676 bytes more | comments? | Score: 5)



64drive review posted
n64 modrobert writes: "Amptor over at gbatemp.net has posted an in depth review of the 64drive for Nintendo 64 by Marshallh. A (not so) random quote from the review: 'Over the past year, we have seen a few different flash cart solutions for the Nintendo 64. Each one has its own set of issues, but the 64drive truly shines. What sets the 64drive off from the competition is that it actually can play 100% of the entire Nintendo 64 commercial ROM set (currently, the only ROM that requires a different CIC chip is Banjo Tooie but the author of the 64drive has made a strong point that in the near future this will no longer be an issue). Also, the 64drive is very much geared toward the N64 programming hobbyist via and easy to access USB 2.0 port built into the device.'

64drive Cart
"
Posted on Tuesday, September 27, 2011 @ 04:30:16 GMT (3423 reads)
(Read More... | 2 comments | Score: 2.33)



64drive available for pre-order!
n64 modrobert writes: "Marshallh is now accepting pre-orders of the 64drive which is an advanced flash cart for the Nintendo 64 (N64) console. Quote: 'You can select from: Complete 64drive with case, label, USB cord, manual and either NTSC or PAL case and CIC. Just the circuit board, you must solder in your own CIC. The new revision being shipped is a new 4 layer circuit board, with MicroSD on the back, as well as CompactFlash. Read more at http://64drive.retroactive.be/purchase.php'"
Posted on Sunday, August 07, 2011 @ 05:40:04 GMT (3349 reads)
(Read More... | 3 comments | Score: 0)



Project 64drive update...
n64 [source: marshallh @ newsletter / 64drive.retroactive.be] The 64drive release is nearing! It all started as a "what if"... if I could have anything for my N64, what would be it be? No restrictions on cost, no cheaping out on features. For once, a clean and polished product with good aesthetic sense. Tinkering with the N64 has been my foremost hobby for more than 5 years now. I love pretty much everything about it, not just the games but the system and its hardware. This has given me a unique opportunity to create something for N64 lovers using my accumulated knowledge and skill. The project itself is coming very near to a releasable state. I just released a video on YouTube a few days ago.
Posted on Friday, July 15, 2011 @ 05:45:55 GMT (3690 reads)
(Read More... | 1849 bytes more | 3 comments | Score: 5)



Project 64drive update...
n64 modrobert writes: "Perhaps you remember the 64drive which is a flash cart project for the Nintendo 64 (N64) I posted a story about back in July 2010. Marshallh has been hard at work as you can see below and the 64drive now has an official website. Currently the project is in 'internal beta testing' phase while marshallh iron out the bugs. The price is set at USD $199 but it will be a while before release so expect changes. Read on for features...

64drive Cart
"
Posted on Tuesday, April 19, 2011 @ 07:45:06 GMT (2866 reads)
(Read More... | 1372 bytes more | 4 comments | Score: 5)



Project 64drive - N64 CF cart
n64 modrobert writes: "Here's something for the oldschool console fans out there (like myself); marshallh over at retroactive.be is working on an impressive flash cart project for the Nintendo 64 (N64) currently named 64drive which supports loading of ROM's from a CompactFlash (CF) card with FAT32 file system, and he also coded a native N64 software loader system/menu to interface with the hardware. To get a taste of his N64 coding skills, check the collection of top notch homebrew games/demos here. For an introduction to the project you can watch this video over at YouTube from January 2010 where marshallh got the design working for the first time on his FPGA dev board after spending lots of time translating his idea into Verilog code. Below is a recent photo of the final PCB fitting nicely into a N64 cart.

64drive PCB
"
Posted on Sunday, July 11, 2010 @ 05:23:50 GMT (9820 reads)
(Read More... | 1676 bytes more | 7 comments | Score: 5)



Doctor V64 Hard Drive thread gets a late bump
n64 [source: OzOnE @ dextrose-forum.com]
I got a bit bored recently and decided to have another go at getting this thing to work. I now have an EPROM programmer, so I have been busy testing code on the real V64 BIOS flash chip. This meant I can now use the V1.30 BIOS source as a base and add the IDE routines to it....To cut a long story short - It is 1:20pm GMT on 26th January 2008..... My V64 now loads Mario 64 from a hard drive and ACTUALLY PLAYS on a real N64 !!! (At least let me celebrate for a bit, I think three years must be a new record for an abandoned project !)

Posted on Sunday, January 27, 2008 @ 12:12:19 GMT (8106 reads)
(Read More... | 6848 bytes more | 1 comment | Score: 5)



Yet Another N64 Backup Unit
n64 [source: Destop/CZN @ dextrose-forum.com]
It Verks! It Verks!!! Finally figured out what why my unit wouldnt finish the boot process. Seems I wasnt latching the values for the address in on the falling edges of ale_h/l at the right time. It works great now. Im trying to implement all the save types in the fpga it self. Ive got SRAM working mostly, I still miss the first write to the first sram address sometimes for some reason. Flash is gonna be more difficult but definetely doable. I dont have any eeprom carts here so I ordered one and hopefully can log some data and see the format of its protocol. I also want to implement the cic's somehow in fpga. Theres some clever guys at the nesdev parodius board that are working on the nes/snes cic's which from the data ive seen look pretty much the same thing as n64 cic's. If they can ever figure out the instuction set then we could decap the n64 cic and get its contents and figure out its keys.

YAN64BU



Note: EurAsia forum topic here.
Posted on Monday, October 09, 2006 @ 04:50:48 GMT (7869 reads)
(Read More... | 3039 bytes more | 1 comment | Score: 5)



Nintendo takes Chinese iQue console online
n64 [source: gamesindustry.biz]
Nintendo is preparing to take its Chinese iQue console online in November, allowing gamers to buy and download new software using their home PCs instead of using kiosks in supermarkets and other public areas, and opening the door to online gaming. The iQue, which integrates the N64's major functions into a slightly bulkier control pad design and plays games downloaded onto Flash cards, launched exclusively in China last year, and its software line-up includes the likes of Super Mario 64, Mario Kart 64 and The Legend of Zelda: Ocarina of Time.

iQue Online USB upgrade

The new online upgrade - in the shape of a special USB cable - will allow Chinese gamers to connect iQue to their PCs and access the iQue@Home service over the Internet, which will allow them to download games and store old software on a remote server in order to free up space on the console's Flash card.
Posted on Tuesday, October 26, 2004 @ 05:36:35 GMT (1319 reads)
(Read More... | 2156 bytes more | comments? | Score: 0)



Final iQue details emerge from China
n64
iQue [source: gamesindustry.biz]
Nintendo's brave entry into the Chinese market takes shape. Further information regarding Nintendo's latest console, the iQue, has emerged from China, including details of the software which will ship with the system and a revised price point. The device, which is due to launch before the end of the year in Shanghai, with other regions of China to follow later, is effectively a Nintendo 64 contained in a single control pad sized unit. The system features an chip which integrates the entire functionality of the N64 onto a single die - based on a process similar to that used by Sony in creating the integrated PS2 chip for the PSX.
Posted on Friday, November 14, 2003 @ 04:35:12 GMT (2049 reads)
(Read More... | 2110 bytes more | comments? | Score: 0)



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